![]() So how does this work with the fixed starting deck of After the Virus? We decided that the best way was to gradually introduce new cards during a campaign, so that players both get to focus on and enjoy a few new cards at a time, and build up their character deck over time! Yep, ladies and gentlemen, a real campaign where your decisions carry over to future missions. You could say that we have explored the design space. Similar situation with armor, but there are also quite a few areas where we had a few cards but no real combo, like throwing weapons, facilities, events etc. You have probably noted that there is an animal in the base game (the Dog), but no other animals, and nothing that combos with them. With that in mind, we also wanted to round out the gameplay themes in the game. Other things we want in the game include a crossbow, a horse, spear, fences and other things that takes us back to a movie scene. Yes, this is our chance to do what we always wanted: go wild and add all the things that couldn’t fit before! Zombie movies often have iconic weapons and equipment, such as the beloved Chainsaw from the base game. There were so many things that naturally belonged in the game, like facilities, weapons, vehicles, equipment etc, but we could only add a few of each and though we are very proud of the result, there is so much more that belongs in the theme, and so many more combos to explore! Enter The Long Cold… When designing the original After the Virus, we had limited space in the deck, and needed a good mix of cards and card types. ![]() Enjoy! Designer Diary: After the Virus – The Long Cold Part #1: Fleshing it out Jacob has written a few articles about the development of After the Virus: The Long Cold which we will share over the coming weeks. Posted on 1 November, 2022 1 November, 2022 Designer Diary – After the Virus Fortunately, you can have a buddy on guard duty, picking them off one by one. And being 2 zombies on a level 1 card, it takes a bit of work to get rid of them. But if you don’t, you’ll reach the level 2 zombie cards sooner. Want to see another of the new zombie cards? Here you go:Ĭute, aren’t they? You actually never have to deal with them. In this case, having them starting delayed is an excellent excuse for adding a couple more zombies to the card! They often have different number of enemies on them from their level number to compensate for an ability. Hey, why are there six zombies on that 4-zombie card? Hmm, must be one of those new zombie cards that you add with each mission. How then do you delay zombies? You just goat to have the right animal or do some fencing. Next turn, the effect is removed and they attack normally again. ![]() Delayed zombies don’t stop you from using healing effects such as Medkit, and they don’t stop you from ending the turn. A delayed zombie card doesn’t attack this turn. ![]() So what else can animals be good for? Well, for one thing, they are excellent at warning against danger.ĭelayed? Yeah, we have new effects on the zombies too. Enjoy! Designer Diary: After the Virus – The Long Cold Part #2: Delving into delaying For thematic presentations of certain cards, see our news archive.Jacob has written a few articles about the development of After the Virus: The Long Cold which we will share over the coming weeks.For more information on the digital version, visit Steam.For more information, pictures, discussion forums, reviews and ratings, see the BoardGameGeek page.Will your corporation lead the way into humanity’s new era? An image from the Digital version, now available on Steam, iOS and android. Play project cards, build up production, place your cities and green areas on the map, and race for milestones and awards! In Terraforming Mars, you control a corporation with a certain profile. As terraforming progresses, more and more people will immigrate from Earth to live on the Red Planet. Playing time: 2 hours.Ĭorporations are competing to transform Mars into a habitable planet by spending vast resources, and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water. Terraforming Mars (2016) A World Changing Game by Jacob Fryxeliusįor 1-5 players, ages 12+. ![]()
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